Dice and Cards, mostly ready

For this Saturday’s testing session, not only do we have actual community dice FINISHED (pics coming later), but character cards, boss cards and updated quest and item cards as well. The dice and character cards were printed and the detail on some of them came out fantastic. Others…. not so much, but it’s fixable, when I can get time to do it.

Remember, I’ll be at Game Haven in Washington, Utah and the games will start sometime between 5:30 and 6 pm.

Testing Saturday with DICE!!

I still have a bit of work to do, but everything should be ready to test this Saturday evening starting between 5:30 and 6:00 pm at Game Haven in Washington, Utah. Come join me if you can and get a look at World Boss as it begins regular testing and offer your feedback to help the game grow. See you Saturday!

Cleaning up

Over the next few days, I will be cleaning up all the old art from the blog for World Boss. These sketches have all been either completely redone, or simply touched up and reimagined and a few have even been fully colored. I will upload the new colored art as it is completed, so look forward to that. Also, I may change the theme of the blog to something a little more colorful. We’ll see if something fits the logo better.

Thanks to everyone who follows and keeps up with World Boss. All this progress wouldn’t be possible without your support and feedback.

World Boss is IN COLOR!

GoblinThat’s right, folks! We now have our first look at a colored art thing! I’ve been inking all the sketches that have been uploaded here for the better part of a week, and today I finished my first color job. A bit simple, but it shows that there is progress! I will keep working at this until everything that needs art in World Boss has color. 😀

 

As always, thanks for reading and be sure to follow for updates, which will be coming much more often now that I know I can do this stuff!

Testing delayed: A good thing, I assure you!

Taking the rest of this week to add some polish to the materials I’m using for testing. What this means is next time I show up for testing at Game Haven, there will be ACTUAL SYMBOLS ON THE DICE! That’s right, the community dice will have symbols on them. If all goes well, I will also have character cards printed up, updated quests and items printed up and a rules reference. So in short, for those of you who were looking forward to testing in the next few days, I apologize, but my next testing session will be much cleaner than the last couple have been.

Thanks for following and stay tuned for more art and updates in the coming days.

Meet the Heroes: CLERIC!

Cleric2A warrior of God, the Cleric can use the power of faith to heal his companions and smite his enemies with equal ease. His giant hammer is a task to wield, granting salvation in one form or another to all he meets.

Like all healers, the Cleric’s class die has a Heal space that can restore HP to himself or other players without using an ability, and he has a cheap and efficient ability that can heal the entire party, a bonus if there are four or more players.

More Adds: The Goblin Armorer

ArmorerThe ore that comes from goblin mines is brittle, but it doesn’t matter to these near-intelligent metallurgists. They hastily craft brutish weapons for their master, most of which fall apart after a single swing.

As long as the Armorer remains on the field, he will ceaselessly craft new weapons for the boss, increasing his base damage by 2. Eliminate the Armorer, and the weapons he made will shatter, eliminating his damage bonus.

New Heroes

RangerWith the most recent testing of World Boss, I felt that something was missing, so I have been hard at work creating new heroes, to flesh out the gaps that exist in primary and secondary symbols: The Paladin, the Ranger and the Druid. In total, this will give World Boss 13 heroes to choose from, 12 for each possible primary and secondary symbol combination and the Necromancer, who uses Skulls as a primary symbol.

The rules page is constantly getting tweaked as well, as more items and quests are being designed. Be sure to follow for updates. I will be testing the new heroes, items and quests at Game Haven in Washington, Utah, possibly as early as next week.

Break from Testing

LootThis is a busy week for me personally, so there will be no testing of World Boss this week. However, I will be working on some new heroes to take the stage, and hopefully a new boss or two before the next time I hit up Game Haven.

Thanks for keeping track of the game, and remember to follow for updates.

More Adds: The Flamecaster Imp

FlamecasterFor the most part, the Goblins, Kobolds and Imps you will face are benign, simply gathering in large groups and adding their strength to the Boss’s. The Flamecaster changes that, dealing damage to a player at the start of his or her turn whether or not the boss attacks the player that turn. Left unchecked, these Flamecasters will whittle even the toughest heroes down so one good swing from the boss will finish them off.